Raid on Scorpion Island, by Scott Walker (Walker Game Studio LLC) was released in December 2021.
This was my first attempt at game development, where I actually documented the process of what I wanted to accomplish with deadlines. Deadlines, based on what I thought, how long each task should take. Once each task was completed, they would be marked off until, at the end, I had a completed game.
Development Environment
Unity 3D is the game engine I used to develop Raid on Scorpion Island. I also used Blender to create the 3D models and most some animations. A lot of animations are available from Mixamo. Visual Studio was used to write the C# scripts that controls the game. Audio and Sound effects were purchased from the Unity Asset Store.
To the left is a Mountain Climbing Vehicle (MVC), which Scorpion uses to climb up steep inclines and mountaneous terrain. It is a one-seater vehicle that has no defenses. It hops around on three legs and has a propulsion system to reach steep inclines.
Enemy Strategy
Scorpion's goal is to protect their islands from invaders. Scorpion is developing a powerful technology that will destroy the world if their demands are not met. Any activity or intruders that come close to the island are fiercely attacked. Rumors are that Scorpion is known to retaliate, so any aircraft carriers that come nearby better have good protection if Scorpion gets agitated and starts counteroffensive attacks.
Goal of the Game?
Scorpion is building a powerful weapon that is too dangerous in their hands. The player's mission is to destroy all of the primary targets on the two islands before Scorpion can finish their weapon of destruction and endanger the world.
Scorpion has the capability to repair damage to any of it's vital structure, so time is of the essence. Scorpion has an aircrane that is capable of repairing any of it's structures that become damaged.